Tom's research addresses the development of a consistent method of authoring interactive narrative texts. Aspects of game theory inform and advise the research, particularly the mechanisms by which players of interactive games participate in the construction of a collaborative narrative. More recently, his practice has included the development of an Alternate Reality Game in collaboration with Licorice Film and Bristol's Watershed Media Centre. Funded by the AHRC, this eight week long, cross-media event attracted upward of 10,000 players across an international stage.
Jane's interest is in how interactivity and gameplay have been incorporated into the emergent digital environment of television and its cross-platform extensions as a means to engage audiences and maintain profitability.
Patrick's research interests range across film, new media and critical theory. His most recent focus has been computer games and his book, Gameplay Mode: Between War, Simulation and Technoculture is in production with the University of Minnesota Press. He is a member of the School's Play Research Group with an ongoing engagement in the continually developing mediascape of computer gameplay.
Rod's research takes the form of exhibitions and art projects that investigate ideas of simulated or controlled space and the role play that occurs within them.
He has recreated the Stanley Milgram's 1961 psychology experiment 'Obedience to Authority' at the Centre for Contemporary Art in Glasgow. More recently he has remade Guy Debord's 1971 military strategy game 'The Game of War' which he is currently exhibiting and playing as public performances with a group of artists and theorists.
Jon is Director of UWE's Digital Cultures Research Centre, which brings together designers, artists, programmers and theorists and is based in the Pervasive Media Studio on Bristol's harbourside. The Studio brings together researchers and commercial producers in the field of wireless application including work on social gaming and Alternate Reality Games.
Seth's research includes the cybertextual analysis of videogames, microethnographies of videogame play, children's material play culture (including toys and play spaces), technologies of play, concepts of play in European art and cultural theory. Seth has played a key role in organising many of the events listed above and is a main contributor to the Power Up blog.
Richard's interest in play has developed out of two areas of research. Firstly, he is interested in board games and in particular those which appear to respond to urban life, such as 'Monopoly'. Secondly, he has an interest in post-war childhood and the cultural investments in play that characterise such figures as Iona and Peter Opie, Aldo van Eyck and Jane Jacobs.
Helen has been the Chair of the Play Research Group for the past three years. Her play related research focuses on a feminist critique of contemporary play theory, an ongoing investigation in to the ways in which play forms and play practices become gendered, a political commitment to widening access and participation for girls and women as players and as practitioners within contemporary game cultures.
Her PhD research has been focused on the relationship between play and technicity. Helen is an elected member of the Digital Games Research Association (DiGRA) and is part of the steering committee for Women in Games UK.
Rune is post-doctoral research fellow at the Department of Information Science and Media Studies, University of Bergen. Klevjer teaches computer games and digital media, and has recently defended his doctoral dissertation 'What is the Avatar? Fiction and Embodiment in Avatar-Based Single player Computer Games'.
He has published articles and papers on rhetorical theory, computer game aesthetics and cultural policy. Rune attended UWE as a visiting PhD student and was then and continues to be an active supporter of the Play Research Group. His most recent publication is a critical examination of the aesthetics and politics of the Supercolumbine Massacre Role Playing Game (forthcoming 2008).
Hanna is a PhD Student in the Department of Creative Industries at UWE. Her current research interests include digital games and gender, online participation, co-creativity/user-generated content, game fandom, and game artistry. Her PhD will discuss the different gendered productive practices related to computer game play and the possibilities for women to rework the games resulted from the masculine game development cultures.
For more information see http://www.hannawirman.net/